Makeshift 1.1

The version of the Makeshift available here is already an iteration on a previous draft I'd been waiting on the official release of Interstitial to make available.

In case anyone didn't know, I absolutely adore Interstitial: Our Hearts Intertwined by Riley Hopkins (RevRyeBread)

There are a couple of changes I'm already trying to put together in my head:

- Red Ones Go Faster

Rather than have this be another mechanical bonus, I think an advanced move should be more impactful on the fiction. So I'm trying to find the best way to word "make a functional or qualitative statement tied to an aesthetic quirk. When you are in a scene, this statement is true for anything in the scene". Hmm...

- Catch a Ride

I don't think this is worded very well. It's basically Light Portal, but can teleport you to a person instead of ONLY teleporting them to you, as long as the destination is a vehicle.

- Give Nothing Back

I'm still finding the right way to say this one. I think right now it misses some cases. The base idea isn't that you're necessarily greedy or exploitative, just that when you get into situations where you have to balance priorities between the benefits you get from the items you take and the immediate opportunity to get out of a bad situation if you give one up.

- Follow the Instructions

I feel like this move is clunky and I'm not sure how much I like the floating "gain Advantage" hold. I HAD a really neat idea the other day for a possible replacement...but forgot it before I sat down to put this playbook up on itch. Drat.


The Makeshift - Plain Text Reference 3 kB
Mar 30, 2019

Get The Makeshift

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